Boardgame counters are punched, unless noted.Major defects and/or missing components are noted separately.Example, EX+ is an item between Excellent and Near Mint condition. A "plus" sign indicates that an item is close to the next highest condition.When only one condition is listed, then the box and contents are in the same condition. Boxed items are listed as "code/code" where the first code represents the box, and the second code describes the contents.I ended up going 2-0 in that matchup as well. I was able to activate it four times to kill all of my opponent's creatures (including a Mnemonic Wall), and at each activation making my Sadistic Glee enchanted Blisterpod even stronger and able to survive the next round of damage, In game 2 I was able to disrupt their combo with a timely Duress, taking away my opponent's Ghostly Flicker. Pestilence was a hilarious asset in this match. Match 2 I went up against the Familiar Combo deck. So far, affinity seems to be an easy matchup, but more testing will follow. I managed to topdeck a second Sadistic Glee on turn three, put it on the first Carrion Feeder then dropped another Carrion Feeder and sacrificed it to the first one, making the first one an 8/8. On turn one I dropped a swamp and a Carrion Feeder, on turn two I dropped a forest, enchanted Carrion Feeder with Sadistic Glee, then played Blisterpod and sacrificed its two bodies to Carrion Feeder, putting 4 +1/+1 counters on it. I went 2-0 against Affinity, on game one swinging for 5 on turn two. I did a couple of quick test matches with the deck. The sideboard isn't exactly set in stone yet, and suggestions are welcome. The sideboard is what you would expect from a B/G pauper deck, with provisions to go up against goblin aggro, Kudoltha Boros, Affinity, Pauper Boggles, and the dreaded Familiars combo deck. There are more in sideboard, mostly for matchups that use burn or vapor snag, as Naturalize takes care of Journey to Nowhere Vines of Vastwood can serve as pump, but mostly serves to protect from removal an opponent might throw at me. Vitality Charm also does this, with the added bonus of providing gas if I run out of creatures to kill or I have a rough start. Rancor gives my beefy creatures trample, which is important because this strategy would fail if my opponent were able to chump block without taking any damage, and provides the added bonus of returning to my hand if I chose to kill the creature it is enchanting. It's cycle ability also lets me draw cards if I run out of gas. Unearth let's bring my creatures back from the grave to use again, and as all of them are under 2 mana to cast, any of them could be a viable target. Even Chainer's Edict works well in this strategy, putting +1/+1 counters on the creatures I have enchanted with Sadistic Glee. The bonuses I get allow me to run cheap edict effects like Innocent Blood and boardwipes like Pestilence to kill both my opponent's creatures and buff my own, at little to no cost to my overall strategy. It uses creatures that have multiple bodies ( Blisterpod and Tukatongue Thallid) to die/be sacrificed to put +1/+1 the creature Sadistic Glee is enchanting, or to put +1/+1 counters on Carrion Feeder. It uses Carrion Feeder and Sadistic Glee to get huge amounts of +1/+1 counters on low-costed creatures from just killing other creatures. It's fast, nasty, and the synergies run high. This is my "aristocrats" sort of deck I made for pauper.
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