![]() The unpredictability of Dark Souls 2 makes every step an anxious one, yet its intense challenge is also its appeal. One moment you might be battling against a low-level skeleton brandishing just a spear and next you can walk around a corner to face a seemingly impenetrable giant the size of a block of flats who can wipe you out with one swing of his hugely over-sized weapon. Along the journey stands many different enemies, ranging in strength, weakness, behaviour and size. With multiple pathways and no clue as to which way to head or what might stand in your path, you’re totally on your own. ![]() Gameplay focuses heavily on exploration as you travel through forests, castle ramparts and dungeons in search for answers. Before the adventure truly begins, players choose a class from the likes of a Warriors, Sorcerer or Hunter, each of whom have upgradeable attributes such as Vigour, Attunement and Strength. The first battle, if you take that specific path, is against two giant ogres and the first reminder that Dark Souls 2 requires the same three rules that need to be adhered to before taking part in any battle: observe, come up with a strategy, and make the right choice.įor those unfamiliar with the series, Dark Souls 2 is a fantasy-based, action-RPG that is designed to challenge even the most hardcore gamers. For those worried that Dark Souls 2 has been made more accessible, rather than the tortuously tough game fans will hope for, you needn’t worry though. Not only is the environment much lusher, greener and brighter than many of Dark Soul’s murky locations and drab dungeons – entering into the hub of Majula, for example, with the sun beating down and waves crashing in the distance, is an inviting site – but the aforementioned tutorial section introduces players gently into the combat scheme seasoned pros can bypass them if they wish. ![]() The initial hour or so of Dark Souls 2 is a huge departure from the original game. After choosing a class, you head out into the wilderness to explore a world thwart with danger, a land where death isn’t just inevitable, it’s frequent. A ram-shackled hut is your first port of call where a grotesque-looking, hooded woman warns you that ‘You’re Finished!’ Yes, even from the outset, Dark Souls 2 tells you that you have no hope and jabs at your soul and spirit in an effort to unnerve you. It’s a gloomy outlook that doesn’t get any better as you’re thrust into the creature-ridden Kingdom of Drangleic with no real clue as to which path to take, or what horrors lurk around the corner as you search for a cure. But still, I kept coming back for more.Ĭontinued Souls 2 begins with an impressive cinematic intro where players learn they are a cursed, undead, hollow corpse that needs to feed on the souls of the living to survive. And then…Dark Souls 2 battered me again, and again, and again. A sense of achievement the same rush of adrenaline that fans of Dark Souls will know all too well. When I finally defeated them, I felt triumphant, pumping my fist in the air like I’d just knocked out a heavyweight champion. Then I mustered every ounce of mental energy I had left in me to attempt to conquer the group of heavily-armoured, giant-sized Knights and boss that had been making my life hell for hours. Then I logged back in, composed myself, re-thought my strategy and tried again. And then, after presuming that developer From Software had made its notoriously-difficult RPG series more accessible to the masses, it battered me so hard that I had to switch off and give myself time to think and recuperate before attempting to sink back into the tough mind-set that you simply have to maintain in order to be a successful Dark Souls adventurer. It took me by the hand through its tutorial where I slaughtered low-level grunts like a knife through butter. A quaint wooden shack, a beautiful panoramic view across the mountains and a warm glowing fire reassured me that everything was going to be okay. It beckoned me toward a glorious sunrise and calming waters into a tranquil haven.
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